DX11: Battlefield 4 BETA
Battlefield 4 (also known as BF4) is an upcoming first-person shooter video game developed by EA Digital Illusions CE and published by Electronic Arts. The game is a sequel to 2011’s Battlefield 3.
Battlefield 4 features several changes compared to its predecessor. The game’s heads-up display is much the same, composed of two compact rectangles. The lower left-hand corner features a mini-map and compass for navigation, and a simplified objective notice above it; the lower right includes a compact ammo counter and health meter. The mini-map, as well as the main game screen, shows symbols marking three kinds of entities: blue for allies, green for squadmates, and red/orange for enemies
Battlefield 4 is built on the new Frostbite 3 engine. The new Frostbite engine enables more realistic environments with higher resolution textures and particle effects. A new “networked water” system is also being introduced, allowing all players in the game to see the same wave at the same time. Tessellation has also been overhauled.
Using Fraps to record frame rates, our Battlefield 4 BETA benchmark test uses a two-minute capture on the Seige of Shanghai map with game mode ‘Conquest Large’. A set route was established and adhered to as closely as is humanly possible for each of the benchmark runs. All benchmark tests were conducted in an empty server for consistency, and servers were chosen with a ping of 24~30ms.
- BattleField 4 BETA
- Settings: Ultra Quality, 4x MSAA, Terrain Ultra, AA Post High ,HBAO – 120s Fraps (Multiplayer Conquest Large: Objective A to C via water and round back to A on foot)
Battlefield 4 BETA Benchmark Results
|Graphics Card||GeForce GTX560Ti||HIS R9 270X||Radeon HD7950||GeForce GTX770||HIS R9 280X|
|Core Clock (MHz)||950||1050||900||1046||1000|
|Shader Clock (MHz)||1900||1140 Boost||N/A||1085 Boost||1050 Boost|
|Memory Clock (MHz)||1050||1400||1250||1752||1500|
|Memory Amount||1024MB GDDR5||2048MB GDDR5||3072MB GDDR5||2048MB GDDR5||3072MB GDDR5|