Bloody M660P Gaming Headset Review


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Testing & Results

Testing Methodology

The Bloody M660P Gaming Headset was tested with a variety of games, music and movies/TV shows. Since sound perception is very subjective, for my testing I decided to focus primarily on the perceived sound quality as well as the quality of the in-line microphone. This headset was tested with Tom Clancy’s Rainbow Six Siege, Killing Floor 2, and Battlefield 1 for 30+ hours respectively. For the testing equipment, I utilized both on-board audio and an external sound card, (the Creative Sound BlasterX G5). I also tested the headset with a virtual barbershop environment that I found on YouTube.

Test System

  • Motherboard: MSI X99A SLI PLUS LGA 2011-v3 Intel X99
  • System Memory: HyperX Savage 64GB (8x8GB)
  • Processor: Intel Core i7-5930K Haswell-E 6-Core 3.5 GHz LGA 2011-v3
  • Audio: On-board and Creative Sound BlasterX G5 7.1 Headphone Surround (external sound card)
  • Video: 2 x XFX Double Dissipation R9-290X (4GB) (Crossfired) (1 card after-market water cooled)
  • PSU: Seasonic 1200W Platinum
  • Monitor: Dell UltraSharp U2412M IPS 24″ x 3 @ 5760×1200
  • Operating System: Windows 10 Pro (64-bit)


This headset performed quite differently with different content, so I will break this down on a per content basis.

Movies/TV Shows: When using the on-board audio, I found the headset to lack depth and to sound a bit tinny. The sound stage seem odd and somewhat distant. When I switched over to the G5, the sound quality improved admirably, but the tinnyness and the odd sound stage remained.

Music: Distant and tinny, with on-board sound. The ear cups lack of firmness and inability to fully close around my ears leaving the bass notes virtually non-existent. When utilizing the G5 sound card card, the sound quality improved immensely and the headset became a decent listening experience.

Games: Once again, the Bloody M660P has let me down, it doesn’t have the depth one needs to immerse themselves in gameplay when using on-board sound. No bass, and directional sound detection is difficult.  Utilizing the external sound card helped with quality and increase the sound stage, but didn’t help with directional sound. The in-line mic received many complaints from my teammates in terms of sounding distant and if I moved at all, they could hear it rub against my shirt.


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