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NVIDIA GeForce GTX 980 Video Card Review

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DX11: Batman Arkham City

Batman: Arkham City is a 3d-person action game that adheres to story line previously set forth in Batman: Arkham Asylum, which launched for game consoles and PC back in 2009. Based on an updated Unreal Engine 3 game engine, Batman: Arkham City enjoys DirectX 11 graphics which uses multi-threaded rendering to produce life-like tessellation effects. While gaming console versions of Batman: Arkham City deliver high-definition graphics at either 720p or 1080i, you’ll only get the high-quality graphics and special effects on PC.

In an age when developers give game consoles priority over PC, it’s becoming difficult to find games that show off the stunning visual effects and lifelike quality possible from modern graphics cards. Fortunately Batman: Arkham City is a game that does amazingly well on both platforms, while at the same time making it possible to cripple the most advanced graphics card on the planet by offering extremely demanding NVIDIA 32x CSAA and full PhysX capability. Also available to PC users (with NVIDIA graphics) is FXAA, a shader based image filter that achieves similar results to MSAA yet requires less memory and processing power.

Batman: Arkham City offers varying levels of PhysX effects, each with its own set of hardware requirements. You can turn PhysX off, or enable ‘Normal levels which introduce GPU-accelerated PhysX elements such as Debris Particles, Volumetric Smoke, and Destructible Environments into the game, while the ‘High’ setting adds real-time cloth and paper simulation. Particles exist everywhere in real life, and this PhysX effect is seen in many aspects of game to add back that same sense of realism. For PC gamers who are enthusiastic about graphics quality, don’t skimp on PhysX. DirectX 11 makes it possible to enjoy many of these effects, and PhysX helps bring them to life in the game.

  • Batman: Arkham City
    • Settings: 8x AA, 16x AF, MVSS+HBAO, High Tessellation, Extreme Detail, PhysX Disabled

Batman-Arkham-City-Benchmark

Batman: Arkham City Benchmark Test Results

Graphics Card GeForce GTX580 Radeon HD7950 GeForce GTX680 Radeon HD7970 GeForce GTX780 Radeon R9 290 GeForce GTX780Ti Radeon R9 290X GeForce GTX980
GPU Cores 512 1792 1536 2048 2304 2560 2880 2816 2048
Core Clock (MHz) 772 850 1006 925 863 947 876 1000 1126
Shader Clock (MHz) 1544 N/A 1058 Boost N/A Boost 902 N/A Boost 928 N/A Boost 1216
Memory Clock (MHz) 1002 1250 1502 1375 1502 1250 1750 1250 1750
Memory Amount 1536MB GDDR5 3072MB GDDR5 2048MB GDDR5 3072MB GDDR5 3072MB GDDR5 4096MB GDDR5 3072MB GDDR5 4096MB GDDR5 4096MB GDDR5
Memory Interface 384-bit 384-bit 256-bit 384-bit 384-bit 512-bit 384-bit 512-bit 256-bit


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3 comments

  1. Argos

    Thanks for this review. I am glad I waited a bit longer with building my new system. This card seems beyond belief. Every time I think it can’t get any better and then this monster card appears.

  2. Caring1

    I hardly think it “crushed” the R9 290X, however it did thrash the GTX 680, so it makes sense to upgrade if you have an older Nvidia card.

  3. Chris

    It isn’t that much faster than the 780TI. The big attraction is that the power consumption is much lower (more OC headroom) and the lower price.

    I think it may be worth waiting to see what AMD has to offer this generation and for “Big Maxwell” to arrive.

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