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TITLE: GDC14: AMD RapidFire and Cloud Gaming

QUOTE: At the 2014 Game Developers Conference (GDC14) this morning, AMD revealed full-functional working demonstrations of their AMD RapidFire Graphics API technology harnessing the power of Cloud-based streaming 3D applications. A bare-bones system with no software installed located Crysis 3 on a Cloud gaming server, and within moments the player was earning frags (actually, he was desperately trying). On the surface this concept may not sound terribly interesting, but it stands to disrupt how we obtain and play video games and graphical design software. For desktop and mobile users software no longer is downloaded or installed; games and applications are essentially a click away.

LINK: http://benchmarkreviews.com/14070/gdc14-amd-rapidfire-and-cloud-gaming/

IMAGE: http://benchmarkreviews.com/wp-content/uploads/2014/03/GDC14-AMD-RapidFire-600x383.jpg

 

TITLE: Microsoft DirectX 12 and Windows 7 Support

QUOTE: At the 2014 Game Developers Conference (GDC14) this morning Microsoft revealed DirectX 12, built upon Direct3D 12. For those who ride the cutting edge of game development, the latest features announced in Direct3D 12 are strikingly similar to those already present from one of their partners: AMD’s Mandle API. Benchmark Reviews will deliver a preview of DirectX 12 features and improvements in a parallel article, and focus on one very important question in this piece: will DirectX 12 support the Microsoft Windows 7 operating system?

LINK: http://benchmarkreviews.com/14095/microsoft-directx-12-and-windows-7-support/

IMAGE: http://benchmarkreviews.com/wp-content/uploads/2014/03/Microsoft-DirectX-History-GDC14-600x385.jpg


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