At the 2014 Game Developers Conference (GDC14) this morning, Microsoft revealed their new DirectX 12 graphics API built upon Direct3D 12. The briefing was light on solid details and heavy on imagination, but still revealed enough solid evidence to provide a working proof in concept prototype that portends to offers real-world performance benefits. Overall, Direct3D 12 can be summed up as: performance optimizations derived through refined allocation of processor resources.
Tag Archive: Direct3D 12
At the 2014 Game Developers Conference (GDC14) this morning Microsoft revealed DirectX 12, built upon Direct3D 12. For those who ride the cutting edge of game development, the latest features announced in Direct3D 12 are strikingly similar to those already present from one of their partners: AMD’s Mandle API. Benchmark Reviews will deliver a preview of DirectX 12 features and improvements in a parallel article, and focus on one very important question in this piece: will DirectX 12 support the Microsoft Windows 7 operating system?