At the 2014 Game Developers Conference (GDC14) this morning, Microsoft revealed their new DirectX 12 graphics API built upon Direct3D 12. The briefing was light on solid details and heavy on imagination, but still revealed enough solid evidence to provide a working proof in concept prototype that portends to offers real-world performance benefits. Overall, Direct3D 12 can be summed up as: performance optimizations derived through refined allocation of processor resources.
Tag Archive: AMD Mantle
At the 2014 Game Developers Conference (GDC14) this morning Microsoft revealed DirectX 12, built upon Direct3D 12. For those who ride the cutting edge of game development, the latest features announced in Direct3D 12 are strikingly similar to those already present from one of their partners: AMD’s Mandle API. Benchmark Reviews will deliver a preview of DirectX 12 features and improvements in a parallel article, and focus on one very important question in this piece: will DirectX 12 support the Microsoft Windows 7 operating system?
At the 2014 Game Developers Conference (GDC14) this morning, AMD revealed full-functional working demonstrations of their AMD RapidFire Graphics API technology harnessing the power of Cloud-based streaming 3D applications. A bare-bones system with no software installed located Crysis 3 on a Cloud gaming server, and within moments the player was earning frags (actually, he was desperately trying). On the surface this concept may not sound terribly interesting, but it stands to disrupt how we obtain and play video games and graphical design software. For desktop and mobile users software no longer is downloaded or installed; games and applications are essentially a click away.