DX11: Battlefield 3
In Battlefield 3, players step into the role of the Elite U.S. Marines. As the first boots on the ground, players will experience heart-pounding missions across diverse locations including Paris, Tehran and New York. As a U.S. Marine in the field, periods of tension and anticipation are punctuated by moments of complete chaos. As bullets whiz by, walls crumble, and explosions force players to the grounds, the battlefield feels more alive and interactive than ever before.
The graphics engine behind Battlefield 3 is called Frostbite 2, which delivers realistic global illumination lighting along with dynamic destructible environments. The game uses a hardware terrain tessellation method that allows a high number of detailed triangles to be rendered entirely on the GPU when near the terrain. This allows for a very low memory footprint and relies on the GPU alone to expand the low res data to highly realistic detail.
Using Fraps to record frame rates, our Battlefield 3 benchmark test uses a two-minute capture on the Intro stage (after interogation cut-scene) of Operation Swordbreaker. Relative to the online multiplayer action, these frame rate results are nearly identical to daytime maps with the same video settings.
- BattleField 3
- Settings: Ultra Quality, 4x MSAA, AA Post High, 16x AF 120s Fraps scene (Operation Swordbreaker)
|Graphics Card||GeForce GTX560Ti||HIS R9 270X||Radeon HD7950||GeForce GTX770||HIS R9 280X|
|Core Clock (MHz)||950||1050||900||1046||1000|
|Shader Clock (MHz)||1900||1140 Boost||N/A||1085 Boost||1050 Boost|
|Memory Clock (MHz)||1050||1400||1250||1752||1500|
|Memory Amount||1024MB GDDR5||2048MB GDDR5||3072MB GDDR5||2048MB GDDR5||3072MB GDDR5|