HIS Radeon R9 270X IceQ X2 Video Card Review


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DX11: Project CARS (Alpha: Build 577)

The MADNESS Engine (developed by Slightly Mad Studios) is a cross-platform development framework and game engine currently supporting the PC, Playstation 3, Xbox 360. Built specifically for multi-core and multi-processor architectures, the MADNESS Engine is built to support next generation platforms, and offers the following features:

  • Advanced AI with decision making
  • Advanced physics for world physics, characters and objects with NVIDIA PhysX support
  • Advanced vehicle physics/driving dynamics system
  • Realistic depth of field and motion blur
  • HDR lighting and displacement maps, per-pixel, per-vertex and volumetric lighting
  • Radiosity, lightmapping, gloss maps, and anisotropic lighting

Project CARS is currently in development and is targeted for a Q2 2014 release on PC, PlayStation 3, Xbox 360 and Wii U. Since it is still in early alpha, many content deals are yet to be done, so there are placeholder names for many tracks and cars. Some are fictional, such as the Shifter Kart 01 and Formula B.

Using Fraps to record frame rates, our Project CARS benchmark test uses a two-minute capture on the ‘Milan Classic’ racetrack driving the ‘Formula B’ race car. Benchmarking was conducted in ‘Free Practice’ mode with no other race cars on the track.

  • Project CARS (Alpha: Build 577)
    • Settings: DirectX-11, Ultra Quality, SMAA S2X, 16x AF, Texture Resolution High, World Detail High – 120s Fraps (1 Lap Milan Classic Formula B)

HIS_R9_270X_280X_Results_Project_CarsProject CARS (Alpha: Build 577) Benchmark Results

Graphics Card GeForce GTX560Ti HIS R9 270X Radeon HD7950 GeForce GTX770 HIS R9 280X
GPU Cores 384 1280 1792 1536 2048
Core Clock (MHz) 950 1050 900 1046 1000
Shader Clock (MHz) 1900 1140 Boost N/A 1085 Boost 1050 Boost
Memory Clock (MHz) 1050 1400 1250 1752 1500
Memory Amount 1024MB GDDR5 2048MB GDDR5 3072MB GDDR5 2048MB GDDR5 3072MB GDDR5
Memory Interface 256-bit 256-bit 384-bit 256-bit 384-bit


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