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Sapphire Radeon R9 270X Vapor-X Video Card Review

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DX11: Battlefield 3

In Battlefield 3, players step into the role of the Elite U.S. Marines. As the first boots on the ground, players will experience heart-pounding missions across diverse locations including Paris, Tehran and New York. As a U.S. Marine in the field, periods of tension and anticipation are punctuated by moments of complete chaos. As bullets whiz by, walls crumble, and explosions force players to the grounds, the battlefield feels more alive and interactive than ever before.

The graphics engine behind Battlefield 3 is called Frostbite 2, which delivers realistic global illumination lighting along with dynamic destructible environments. The game uses a hardware terrain tessellation method that allows a high number of detailed triangles to be rendered entirely on the GPU when near the terrain. This allows for a very low memory footprint and relies on the GPU alone to expand the low res data to highly realistic detail.

Using Fraps to record frame rates, our Battlefield 3 benchmark test uses a three-minute capture on the ‘Secure Parking Lot’ stage of Operation Swordbreaker. Relative to the online multiplayer action, these frame rate results are nearly identical to daytime maps with the same video settings.

  • BattleField 3
    • Settings: Ultra Graphics Quality, FOV 90, 180-second Fraps Scene

Battlefield-3_BenchmarkBattlefield 3 Benchmark Test Results

 

Graphics Card GeForce GTX650Ti Radeon HD6970 GeForce GTX580 GeForce GTX660Ti Sapphire R9 270X Radeon HD7950 GeForce GTX760 GeForce GTX670 Radeon HD7970
GPU Cores 768 1536 512 768 1280 1792 1152 1344 2048
Core Clock (MHz) 925 880 772 915 1030 850 980 915 925
Shader Clock (MHz) N/A N/A 1544 980 Boost 1120 Boost N/A 1033 Boost 980 Boost N/A
Memory Clock (MHz) 1350 1375 1002 1502 1400 1250 1502 1502 1375
Memory Amount 1024MB GDDR5 2048MB GDDR5 1536MB GDDR5 2048MB GDDR5 2048MB GDDR5 3072MB GDDR5 2048MB GDDR5 2048MB GDDR5 3072MB GDDR5
Memory Interface 128-bit 256-bit 384-bit 192-bit 256-bit 384-bit 256-bit 256-bit 384-bit


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