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NVIDIA GeForce GTX 760 Graphics Card Review

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DX11: Metro 2033

Metro 2033 is an action-oriented video game with a combination of survival horror, and first-person shooter elements. The game is based on the novel Metro 2033 by Russian author Dmitry Glukhovsky. It was developed by 4A Games in Ukraine and released in March 2010 for Microsoft Windows. Metro 2033 uses the 4A game engine, developed by 4A Games. The 4A Engine supports DirectX-9, 10, and 11, along with NVIDIA PhysX and GeForce 3D Vision.

The 4A engine is multi-threaded in such that only PhysX had a dedicated thread, and uses a task-model without any pre-conditioning or pre/post-synchronizing, allowing tasks to be done in parallel. The 4A game engine can utilize a deferred shading pipeline, and uses tessellation for greater performance, and also has HDR (complete with blue shift), real-time reflections, color correction, film grain and noise, and the engine also supports multi-core rendering.

Metro 2033 featured superior volumetric fog, double PhysX precision, object blur, sub-surface scattering for skin shaders, parallax mapping on all surfaces and greater geometric detail with a less aggressive LODs. Using PhysX, the engine uses many features such as destructible environments, and cloth and water simulations, and particles that can be fully affected by environmental factors.

NVIDIA has been diligently working to promote Metro 2033, and for good reason: it’s one of the most demanding PC video games we’ve ever tested. When their flagship GeForce GTX 480 struggles to produce 27 FPS with DirectX-11 anti-aliasing turned two to its lowest setting, you know that only the strongest graphics processors will generate playable frame rates. All of our tests enable Advanced Depth of Field and Tessellation effects, but disable advanced PhysX options.

  • Metro 2033 Benchmark
    • Settings: Very-High Quality, 4x AA, 16x AF, Tessellation, PhysX Disabled

GeForce GTX 760 Review Metro-2033_DX11_Benchmark

Metro 2033 Benchmark Test Results

 

Graphics Card GeForce GTX650Ti Radeon HD6970 GeForce GTX580 GeForce GTX660Ti Radeon HD7950 GeForce GTX760 GeForce GTX670 Radeon HD7970 GeForce GTX770
GPU Cores 768 1536 512 1344 1792 1152 1344 2048 1536
Core Clock (MHz) 925 880 772 915 850 980 915 925 1046
Shader Clock (MHz) N/A N/A 1544  980 Boost N/A 1033 Boost 980 Boost N/A 1085 Boost
Memory Clock (MHz) 1350 1375 1002  1502 1250 1502 1502 1375 1753
Memory Amount 1024MB GDDR5 2048MB GDDR5 1536MB GDDR5 2048MB GDDR5 3072MB GDDR5 2048MB GDDR5 2048MB GDDR5 3072MB GDDR5 2048MB GDDR5
Memory Interface 128-bit 256-bit 384-bit  192-bit 384-bit 256-bit 256-bit 384-bit 256-bit


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1 comment

  1. najirion

    Good read! I think the trend in the ‘green’ camp about killing their own ‘predecessor’ is kinda common. GTX 760 is cheaper than the GTX 660ti too… I remember GTX 660ti beating GTX 580 last year so I’m not surprised anymore but good job to NVIDIA!

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