Roccat Skeltr Detailed Features
Now we’ll dig into some of the detailed features of the Roccat Skeltr.
The included wrist rest attaches to the keyboard by two plastic clips. They seem durable enough, given that most users will decide once to leave the wrist rest attached or detached and leave it at that.
The rest clips into the bottom of the keyboard while still allowing for movement if the keyboard is elevated. Rubber non-slip pads are scattered throughout the bottom of the Skeltr which serve to keep it solidly planted – indeed, I didn’t encounter any issues with the Skeltr moving around on the desk surface during frantic gameplay.
The retractable feet raise the back of the Skeltr by approximately 5/8″ (about 16mm), with the wrist rest pivoting to accommodate the new angle.
The feet are rubber coated in both their raised and lowered positions.
The Skeltr will take up two USB ports on your system; one for the keyboard itself and one to pass through to the USB port located on the back of the keyboard.
That pass-through port is located here, to the right (facing the keyboard) of the braided cable. It could be used for a mouse or other accessory, but a short USB to Micro USB (type B) is included to use this port to charge your choice of mobile device. The 3.5mm jack here is also for a mobile device, used to route audio through the Skeltr to a headset (or any device connected to the keyboard).
A set of headphone/microphone jacks are located on the upper left corner of the Skeltr. You’ll need to use these ports if you want to take advantage of the mobile device integration (the ability to take/answer calls on your phone), since the switch to answer calls or switch to mobile audio will reroute any audio signal to the peripheral that is plugged in here.
Roccat’s thumb modifier switches are placed within easy reach of the space bar. Placing macro/programmable keys here makes a lot of sense; I find them to be more usable in-game than the line of keys off to the left of the WASD cluster.
The usual set of five macro keys are available in that location as well along the left edge of the Roccat Skeltr.
Finally, Roccat’s five zone RGB LED lighting allows for some interesting effects (although not all features shown in the Swarm software – such as gradients – are usable on the Skeltr). The entire set of keys is one zone, and the light bars on the sides are split into two LED zones each. The entire spectrum is represented well – white, reds, orange, yellow, greens, teal, blues, purple, pink all seem vivid and accurate.