Testing and Results
Sensor Tracking Performance and Polling Rate
The Ventus R performed well and was able to handle very fast flicks across the surface thanks to the PMW3310 optical sensor. No acceleration was present during testing and the average polling rate was around 1000 Hz as advertised. The sensor performed well at its lowest DPI of 100. At its highest DPI of 5000, it also performed and tracked well. Some users may benefit from using a higher DPI setting, but more DPI does not mean better performance.
With every new mice, I can usually detect if there is a tracking problem the moment I begin to use it. At the time of writing this review, the mouse firmware version was 1.08 and the software version was 188.8.131.52. I tested the Ventus R on a few first person shooter games at 2700 DPI, respectively.
I noticed a very obnoxious lift-off distance problem while using the Ventus R on a hard surface. A cloth surface did help a bit, but the problem was not completely gone. During normal usage, I would lift a mouse five to 10mm before setting it back down. I would drag and lift the Ventus R off the surface, which stopped the mouse cursor from moving: this is normal. But when I brought it back down, the cursor would teleport back to its previous position as if I never moved the mouse at all.
I was able to confirm it was an issue with the mouse by testing it on three different computers. When the mouse was lifted, it seemed like the sensor was still picking up information from the surface. But for some reason, it was not registering the movement to the cursor in Windows. Once the mouse regained contact with the surface, the cursor teleported back to its original position as if the mouse had not been lifted at all. I was able to prevent this issue by having to lift the mouse 15 to 20mm off the surface.
This was not a good thing to have especially for a gaming grade peripheral. The PMW3310 is an excellent entry level optical sensor, but I had never encountered a problem like this with any other mice besides this 3310 implementation on the Ventus R. I hope this was just a problem with my copy of the mouse. If you have a Ventus R, please let me know how it performs for you.
Button Response and Placement
The buttons responded well for the most part. While playing Planetside 2, I noticed a problem when pressing the backwards button immediately after pressing the scroll wheel button. As a pilot in the game, I used the scroll wheel to bring my empire specific fighter aircraft to a complete stop. Once my aircraft slowed down enough, I would hit and hold down the backwards button to pitch my aircraft downwards in able to turn around.
Sometimes when hitting the backwards button right after pressing the scroll wheel with the Ventus R, the mouse did not register the backwards click. My aircraft slowly drifted forward to a stop while I struggled to press the backwards button again to turn around to face the enemy. I did not have this problem with any other mice.
In terms of button placement, the buttons were all easily accessible. The right and left buttons felt solid due to the OMRON switches, but the side buttons felt mushy as this was a cheaper mouse. Although I liked the feel of the stiff and rubberized texture of the scroll wheel, it would skip a few steps when scrolling up. This did become troublesome in a game when trying to switch weapons using the scroll wheel.
RGB Lighting Accuracy
Replicating a pure white color can be difficult for some RGB peripherals. When it came to color reproduction, the Ventus R did fairly well. When set to white, the scroll wheel had a small tint of blue to it. This was not a big deal since this was a cheaper mouse, but I was expecting the overall illumination to be brighter even with the brightness at the highest setting.
The rear logo was a lot more accurate than the scroll wheel as it was able to produce a pure white color. It was also able to reproduce almost any color I threw at it when adjusting it through the software. When running the LED’s on pulse or spectrum, the colors faded out and transitioned smoothly.
Aerodynamic Engineered Air-through Ventilation System
Although it could just be a gimmick, I wanted to test out the ventilation system just to see if it had any effects on my hand. I did notice my hand was a bit cooler than usual, which meant the ventilation system was doing its job. Heat does come off from the hand, which could be transferred through the ventilation holes and out the sides of the mouse to reduce sweat buildup. I think this aerodynamic engineered air-through ventilation system was a good idea. It does make cleaning more difficult if dust, dirt, or any small particles were to settle in on the plastic underneath the ventilation holes. A q-tip or a can of compressed air should do the trick.
Size Comparison with Other Mice
Here we can see the Ventus R next to a few other mice. The Ventus R was just a bit larger than the cheaper Xornet II, but a bit smaller than the more expensive Rival 700. Unlike the other right handed mice, the Ventus R had to sacrifice the thumb and ring finger rest to make it suitable for both left and right handed players. Even though it is slimmer than the Xornet II and shorter than the Rival 700, the Ventus R felt more comfortable in my medium sized hand.
The overall grip of the Ventus R felt comfortable due to its small and symmetrical body shape. The sides of the mouse did concave towards the sensor of the mouse. This made the mouse easier to lift. Because the Ventus R was so light weighted, I was able to flick it across the surface and lift it back without a problem. Its ambidextrous shape took off the thumb and ring finger rest, but the mouse should still be comfortable for most people.
I did encounter a few issues with the software when trying to adjust performance settings. When turning off the sensor, a dialog box would appear to warn the user they are turning off the sensor. Once I past the dialog box, the entire interface turned transparent. This also happened when I cancelled out from the dialog box. I could still adjust the DPI, polling rate, and button response time, but the entire window stays transparent until I reopen it.
I was also curious to why there was such a large black space between the DPI and polling rate adjustment. In the Tt eSPORTS Command Center for the Ventus Z mouse, there were options to control lift-off distance and angle snapping here. The Ventus R version looked like a stripped-down version of the Ventus Z as you could still see the tooltip string for lift-off control when the cursor hovered right below the DPI adjustment. I was hoping to adjust the lift-off distance by dragging around what could possibly be an invisible horizontal slider, but that did not work unfortunately.
Let’s go into my final thoughts and end this review with my conclusion in the next section.