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DX11: Lost Planet 2

Lost Planet 2 is the second installment in the saga of the planet E.D.N. III, ten years after the story of Lost Planet: Extreme Condition. The snow has melted and the lush jungle life of the planet has emerged with angry and luscious flora and fauna. With the new environment comes the addition of DirectX-11 technology to the game.

Lost Planet 2 takes advantage of DX11 features including tessellation and displacement mapping on water, level bosses, and player characters. In addition, soft body compute shaders are used on ‘Boss’ characters, and wave simulation is performed using DirectCompute. These cutting edge features make for an excellent benchmark for top-of-the-line consumer GPUs.

The Lost Planet 2 benchmark offers two different tests, which serve different purposes. This article uses tests conducted on benchmark B, which is designed to be a deterministic and effective benchmark tool featuring DirectX 11 elements.

  • Lost Planet 2 Benchmark 1.0
    • Settings: Benchmark B, 4x AA, Blur Off, High Shadow Detail, High Texture, High Render, High DirectX 11 Features

Lost-Planet-2_DX11_Benchmark.jpg

Lost Planet 2 Benchmark Test Results

Graphics Card Radeon HD7770 GeForce GTX650Ti GTX650Ti BOOST Radeon HD6970 GeForce GTX580 GeForce GTX660 GeForce GTX660Ti Radeon HD7970 GeForce GTX670
GPU Cores 640 768 768 1536 512 960 1344 2048 1344
Core Clock (MHz) 1000 925 980 880 772 980 915 925 915
Shader Clock (MHz) N/A N/A 1033 Boost N/A 1544 1033 Boost 980 Boost N/A 980 Boost
Memory Clock (MHz) 1125 1350 1502 1375 1002 1502 1502 1375 1502
Memory Amount 1024MB GDDR5 1024MB GDDR5 2048MB GDDR5 2048MB GDDR5 1536MB GDDR5 2048MB GDDR5 2048MB GDDR5 3072MB GDDR5 2048MB GDDR5
Memory Interface 128-bit 128-bit 192-bit 256-bit 384-bit 192-bit 192-bit 384-bit 256-bit


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