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NVIDIA GeForce GTX 650 Ti BOOST Video Card Review

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Video Card Testing Methodology

The Microsoft DirectX-11 graphics API is native to the Microsoft Windows 7 Operating System, and will be the primary O/S for our test platform. DX11 is also available as a Microsoft Update for the Windows Vista O/S, so our test results apply to both versions of the Operating System. The majority of benchmark tests used in this article are comparative to DX11 performance, however some high-demand DX10 tests have also been included.

GPU-Z-NVIDIA-GeForce-GTX-650-Ti-BOOST-Video-Card.pngIn each benchmark test there is one ‘cache run’ that is conducted, followed by five recorded test runs. Results are collected at each setting with the highest and lowest results discarded. The remaining three results are averaged, and displayed in the performance charts on the following pages.

A combination of synthetic and video game benchmark tests have been used in this article to illustrate relative performance among graphics solutions. Our benchmark frame rate results are not intended to represent real-world graphics performance, as this experience would change based on supporting hardware and the perception of individuals playing the video game.

Intel X79 Express Test System

DirectX-10 Benchmark Applications

  • Crysis Warhead v1.1 with HOC Benchmark
    • Settings: Airfield Demo, Very High Quality, 4x AA, 16x AF

DirectX-11 Benchmark Applications

  • 3DMark11 Professional Edition by Futuremark
    • Settings: Performance Level Preset, 1280×720, 1x AA, Trilinear Filtering, Tessellation level 5)
  • Aliens vs Predator Benchmark 1.0
    • Settings: Very High Quality, 4x AA, 16x AF, SSAO, Tessellation, Advanced Shadows
  • Batman: Arkham City
    • Settings: 8x AA, 16x AF, MVSS+HBAO, High Tessellation, Extreme Detail, PhysX Disabled
  • BattleField 3
    • Settings: Ultra Graphics Quality, FOV 90, 180-second Fraps Scene
  • Lost Planet 2 Benchmark 1.0
    • Settings: Benchmark B, 4x AA, Blur Off, High Shadow Detail, High Texture, High Render, High DirectX 11 Features
  • Metro 2033 Benchmark
    • Settings: Very-High Quality, 4x AA, 16x AF, Tessellation, PhysX Disabled
  • Unigine Heaven Benchmark 3.0
    • Settings: DirectX 11, High Quality, Extreme Tessellation, 16x AF, 4x AA

PCI-Express Graphics Cards

Graphics Card Radeon HD7770 GeForce GTX650Ti GTX650Ti BOOST Radeon HD6970 GeForce GTX580 GeForce GTX660 GeForce GTX660Ti Radeon HD7970 GeForce GTX670
GPU Cores 640 768 768 1536 512 960 1344 2048 1344
Core Clock (MHz) 1000 925 980 880 772 980 915 925 915
Shader Clock (MHz) N/A N/A 1033 Boost N/A 1544 1033 Boost 980 Boost N/A 980 Boost
Memory Clock (MHz) 1125 1350 1502 1375 1002 1502 1502 1375 1502
Memory Amount 1024MB GDDR5 1024MB GDDR5 2048MB GDDR5 2048MB GDDR5 1536MB GDDR5 2048MB GDDR5 2048MB GDDR5 3072MB GDDR5 2048MB GDDR5
Memory Interface 128-bit 128-bit 192-bit 256-bit 384-bit 192-bit 192-bit 384-bit 256-bit
  • AMD Radeon HD 7770 GHz (1000 MHz GPU/1125 MHz vRAM – AMD Catalyst 12.8)
  • NVIDIA GeForce GTX 650Ti (925 MHz GPU/1350 MHz vRAM – Forceware 306.38)
  • NVIDIA GeForce GTX 650Ti BOOST (980 MHz GPU/1033 MHz Boost/1502 MHz – Forceware 314.21)
  • AMD Radeon HD 6970 (880 MHz GPU/1375 MHz vRAM – AMD Catalyst 12.8)
  • NVIDIA GeForce GTX 580 (772 MHz GPU/1544 MHz Shader/1002 MHz vRAM – Forceware 304.38)
  • NVIDIA GeForce GTX 660 (980 MHz GPU/1033 MHz Boost/1502 MHz vRAM – Forceware 306.23)
  • ASUS GeForce GTX 660Ti (915 MHz GPU/980 MHz Boost/1502 MHz vRAM – Forceware 306.23)
  • AMD Radeon HD 7970 (925 MHz GPU/1375 MHz vRAM – AMD Catalyst 12.8)
  • NVIDIA GeForce GTX 670 (915 MHz GPU/980 MHz Boost/1502 MHz vRAM – Forceware 306.23)


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