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NVIDIA SLI Performance: GeForce GTX 660 Ti vs GTX 670

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DX11: Battlefield 3

In Battlefield 3, players step into the role of the Elite U.S. Marines. As the first boots on the ground, players will experience heart-pounding missions across diverse locations including Paris, Tehran and New York. As a U.S. Marine in the field, periods of tension and anticipation are punctuated by moments of complete chaos. As bullets whiz by, walls crumble, and explosions force players to the grounds, the battlefield feels more alive and interactive than ever before.

The graphics engine behind Battlefield 3 is called Frostbite 2, which delivers realistic global illumination lighting along with dynamic destructible environments. The game uses a hardware terrain tessellation method that allows a high number of detailed triangles to be rendered entirely on the GPU when near the terrain. This allows for a very low memory footprint and relies on the GPU alone to expand the low res data to highly realistic detail.

Using Fraps to record frame rates, our Battlefield 3 benchmark test uses a three-minute capture on the ‘Secure Parking Lot’ stage of Operation Swordbreaker. Relative to the online multiplayer action, these frame rate results are nearly identical to daytime maps with the same video settings.

  • BattleField 3
    • Settings: Ultra Graphics Quality, FOV 90, 180-second Fraps Scene

Battlefield-3_Benchmark.jpg

Battlefield 3 Benchmark Test Results

Graphics Card Radeon HD7970 GeForce GTX660Ti GeForce GTX670 GeForce GTX680 Radeon HD6990 GeForce GTX690
GPU Cores 2048 1344 1344 1536 3072 Total 3072
Core Clock (MHz) 925 915 915 1006 (1187 OC) 830/880 915 (1053 OC)
Shader Clock (MHz) N/A 980 Boost 980 Boost Boost 1058 (1240 OC) N/A Boost 1020 (1215 OC)
Memory Clock (MHz) 1375 1502 1502 1502 (1600 OC) 1250 1502 (1601 OC)
Memory Amount 3072MB GDDR5 2048MB GDDR5 2048MB GDDR5 2048MB GDDR5 4096MB GDDR5 4096MB GDDR5
Memory Interface 384-bit 192-bit 256-bit 256-bit 256-bit 256-bit


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