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DX11: Batman Arkham City

Batman: Arkham City is a 3d-person action game that adheres to story line previously set forth in Batman: Arkham Asylum, which launched for game consoles and PC back in 2009. Based on an updated Unreal Engine 3 game engine, Batman: Arkham City enjoys DirectX 11 graphics which uses multi-threaded rendering to produce life-like tessellation effects. While gaming console versions of Batman: Arkham City deliver high-definition graphics at either 720p or 1080i, you’ll only get the high-quality graphics and special effects on PC.

In an age when developers give game consoles priority over PC, it’s becoming difficult to find games that show off the stunning visual effects and lifelike quality possible from modern graphics cards. Fortunately Batman: Arkham City is a game that does amazingly well on both platforms, while at the same time making it possible to cripple the most advanced graphics card on the planet by offering extremely demanding NVIDIA 32x CSAA and full PhysX capability. Also available to PC users (with NVIDIA graphics) is FXAA, a shader based image filter that achieves similar results to MSAA yet requires less memory and processing power.

Batman: Arkham City offers varying levels of PhysX effects, each with its own set of hardware requirements. You can turn PhysX off, or enable ‘Normal levels which introduce GPU-accelerated PhysX elements such as Debris Particles, Volumetric Smoke, and Destructible Environments into the game, while the ‘High’ setting adds real-time cloth and paper simulation. Particles exist everywhere in real life, and this PhysX effect is seen in many aspects of game to add back that same sense of realism. For PC gamers who are enthusiastic about graphics quality, don’t skimp on PhysX. DirectX 11 makes it possible to enjoy many of these effects, and PhysX helps bring them to life in the game.

  • Batman: Arkham City
    • Settings: 8x AA, 16x AF, MVSS+HBAO, High Tessellation, Extreme Detail, PhysX Disabled

Batman-Arkham-City-Benchmark.jpg

Batman: Arkham City Benchmark Test Results

Graphics Card Radeon HD7970 GeForce GTX660Ti GeForce GTX670 GeForce GTX680 Radeon HD6990 GeForce GTX690
GPU Cores 2048 1344 1344 1536 3072 Total 3072
Core Clock (MHz) 925 915 915 1006 (1187 OC) 830/880 915 (1053 OC)
Shader Clock (MHz) N/A 980 Boost 980 Boost Boost 1058 (1240 OC) N/A Boost 1020 (1215 OC)
Memory Clock (MHz) 1375 1502 1502 1502 (1600 OC) 1250 1502 (1601 OC)
Memory Amount 3072MB GDDR5 2048MB GDDR5 2048MB GDDR5 2048MB GDDR5 4096MB GDDR5 4096MB GDDR5
Memory Interface 384-bit 192-bit 256-bit 256-bit 256-bit 256-bit


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