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Intel Core i7-4770K Haswell Desktop Processor Review

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Blender

Blender is an open-source, free content creation suite of 3D modeling, rendering, and animation capabilities. Originally released in 2002, it’s available in versions for Mac OS X, Windows, Linux, and several Unix distributions. It supports rigid and soft-body objects and can handle the draping and animation of cloth, as well as the rendering and animation of smoke, water, and general particle handling.

Our Blender test renders multiple frames of an animation of a rotating chunk of ice, with translucency and reflections. Rendering of this model uses ray-tracing algorithms and the program reports the rendering time for each of the animation’s 25 frames. The results are a summation of the rendering times for all frames and the lower the score, the better.

blender.png

Blender is limited to a maximum of 8 threads, so these four-core Hyper-Threaded CPUs are a good match for it. Overclocking the Core i7-4770K provides about a 16% gain in performance.

POV-Ray

The Persistence of Vision ray tracer is a free, open source 3D modeling program that uses ray-tracing algorithms to generate realistic three dimensional images. Ray tracing is very computationally intensive, and the POV-Ray program has a handy built-in benchmark to let you check the performance of your system. AMD wins this round, posting stock-clocked results that are 26% better than Intel, although the FX-8150’s lead narrows to a mere percentage point when both processors are overclocked.

pov-ray.png

This test shows a somewhat larger performance gain for the 4770K over the 3770K. The former’s score of 169.9 seconds is 12.5% better. Overclocking raises the difference to just over 28%.


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2 comments

  1. Bruce Normann

    I’m more excited by the changes in the 8-series chip set, frankly. Finally, we have more than two SATA 6Gb/s ports coming directly out of the PCH. I assume the RAID-TRIM-SSD functionality that they introduced on the 7-series is still there…..

  2. David Ramsey

    Oh, yes, it’s still there. I would have preferred more PCI-E lanes, myself, but there you go…

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