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XFX Radeon R9 285 Black Edition OC Review

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DX11: Batman Arkham City

Batman: Arkham City is a 3d-person action game that adheres to story line previously set forth in Batman: Arkham Asylum, which launched for game consoles and PC back in 2009. Based on an updated Unreal Engine 3 game engine, Batman: Arkham City enjoys DirectX 11 graphics which uses multi-threaded rendering to produce life-like tessellation effects. While gaming console versions of Batman: Arkham City deliver high-definition graphics at either 720p or 1080i, you’ll only get the high-quality graphics and special effects on PC.

In an age when developers give game consoles priority over PC, it’s becoming difficult to find games that show off the stunning visual effects and lifelike quality possible from modern graphics cards. Fortunately Batman: Arkham City is a game that does amazingly well on both platforms, while at the same time making it possible to cripple the most advanced graphics card on the planet by offering extremely demanding NVIDIA 32x CSAA and full PhysX capability. Also available to PC users (with NVIDIA graphics) is FXAA, a shader based image filter that achieves similar results to MSAA yet requires less memory and processing power.

Batman: Arkham City offers varying levels of PhysX effects, each with its own set of hardware requirements. You can turn PhysX off, or enable ‘Normal levels which introduce GPU-accelerated PhysX elements such as Debris Particles, Volumetric Smoke, and Destructible Environments into the game, while the ‘High’ setting adds real-time cloth and paper simulation. Particles exist everywhere in real life, and this PhysX effect is seen in many aspects of game to add back that same sense of realism. For PC gamers who are enthusiastic about graphics quality, don’t skimp on PhysX. DirectX 11 makes it possible to enjoy many of these effects, and PhysX helps bring them to life in the game.

  • Batman: Arkham City
    • Settings: 8x AA, 16x AF, MVSS+HBAO, High Tessellation, Extreme Detail, PhysX Disabled

Batman-Arkham-City-BenchmarkBatman: Arkham City Benchmark Test Results

 

Graphics Card Radeon R9 270X Radeon HD7950 GeForce GTX760 GeForce GTX680 Radeon HD7970 Radeon R9 285 GeForce GTX780 Radeon R9 290 Radeon R9 290X
GPU Cores 1280 1792 1152 1536 2048 1792 2304 2560 2816
Core Clock (MHz) 1030 850 980 1006 925 975 863 947 1000
Shader Clock (MHz) 1120 Boost N/A 1033 Boost 1058 Boost N/A N/A Boost 902 N/A N/A
Memory Clock (MHz) 1400 1250 1502 1502 1375 1450 1502 1250 1250
Memory Amount 2048MB GDDR5 3072MB GDDR5 2048MB GDDR5 2048MB GDDR5 3072MB GDDR5 2048MB GDDR5 3072MB GDDR5 4096MB GDDR5 4096MB GDDR5
Memory Interface 256-bit 384-bit 256-bit 256-bit 384-bit 256-bit 384-bit 512-bit 512-bit


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3 comments

  1. Mugatu

    How is this card beating a GTX 780 in BF4 @ 1920×1200?? There is no way.

    1. Olin Coles

      I merely test the product, and post the results. If I had to explain why one performed better than another, it would begin with how AMD co-developed BF4 and optimized it to play with their Radeon graphics cards (as opposed to NVIDIA working on BF3), and then end with how Radeon R9 285 nearly matched performance on rare occasion with GeForce GTX 780 in two other tests. Overall though, GTX 780 is considerably more powerful than R9 285.

  2. Xantosh

    Is it true you can quad crossfire these (due to Bridgless crossfire) and how would even 2 or 3 of these compare to say a 4gb (or even 3.5gb lol) video card, because my board is capable of x16 x16 x4 (with a power stabilization buckle)

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