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XFX Radeon R9 285 Black Edition OC Review

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DX11: Metro 2033

Metro 2033 is an action-oriented video game with a combination of survival horror, and first-person shooter elements. The game is based on the novel Metro 2033 by Russian author Dmitry Glukhovsky. It was developed by 4A Games in Ukraine and released in March 2010 for Microsoft Windows. Metro 2033 uses the 4A game engine, developed by 4A Games. The 4A Engine supports DirectX-9, 10, and 11, along with NVIDIA PhysX and GeForce 3D Vision.

The 4A engine is multi-threaded in such that only PhysX had a dedicated thread, and uses a task-model without any pre-conditioning or pre/post-synchronizing, allowing tasks to be done in parallel. The 4A game engine can utilize a deferred shading pipeline, and uses tessellation for greater performance, and also has HDR (complete with blue shift), real-time reflections, color correction, film grain and noise, and the engine also supports multi-core rendering.

Metro 2033 featured superior volumetric fog, double PhysX precision, object blur, sub-surface scattering for skin shaders, parallax mapping on all surfaces and greater geometric detail with a less aggressive LODs. Using PhysX, the engine uses many features such as destructible environments, and cloth and water simulations, and particles that can be fully affected by environmental factors.

NVIDIA has been diligently working to promote Metro 2033, and for good reason: it’s one of the most demanding PC video games we’ve ever tested. When their flagship GeForce GTX 480 struggles to produce 27 FPS with DirectX-11 anti-aliasing turned two to its lowest setting, you know that only the strongest graphics processors will generate playable frame rates. All of our tests enable Advanced Depth of Field and Tessellation effects, but disable advanced PhysX options.

  • Metro 2033 Benchmark
    • Settings: Very-High Quality, 4x AA, 16x AF, Tessellation, PhysX Disabled

Metro-2033_DX11_BenchmarkMetro 2033 Benchmark Test Results

 

Graphics Card Radeon R9 270X Radeon HD7950 GeForce GTX760 GeForce GTX680 Radeon HD7970 Radeon R9 285 GeForce GTX780 Radeon R9 290 Radeon R9 290X
GPU Cores 1280 1792 1152 1536 2048 1792 2304 2560 2816
Core Clock (MHz) 1030 850 980 1006 925 975 863 947 1000
Shader Clock (MHz) 1120 Boost N/A 1033 Boost 1058 Boost N/A N/A Boost 902 N/A N/A
Memory Clock (MHz) 1400 1250 1502 1502 1375 1450 1502 1250 1250
Memory Amount 2048MB GDDR5 3072MB GDDR5 2048MB GDDR5 2048MB GDDR5 3072MB GDDR5 2048MB GDDR5 3072MB GDDR5 4096MB GDDR5 4096MB GDDR5
Memory Interface 256-bit 384-bit 256-bit 256-bit 384-bit 256-bit 384-bit 512-bit 512-bit


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3 comments

  1. Mugatu

    How is this card beating a GTX 780 in BF4 @ 1920×1200?? There is no way.

    1. Olin Coles

      I merely test the product, and post the results. If I had to explain why one performed better than another, it would begin with how AMD co-developed BF4 and optimized it to play with their Radeon graphics cards (as opposed to NVIDIA working on BF3), and then end with how Radeon R9 285 nearly matched performance on rare occasion with GeForce GTX 780 in two other tests. Overall though, GTX 780 is considerably more powerful than R9 285.

  2. Xantosh

    Is it true you can quad crossfire these (due to Bridgless crossfire) and how would even 2 or 3 of these compare to say a 4gb (or even 3.5gb lol) video card, because my board is capable of x16 x16 x4 (with a power stabilization buckle)

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