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HIS Radeon R9 290 iPower IceQ X2 OC Video Card Review

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DX11: Metro 2033

Metro 2033 is an action-oriented video game with a combination of survival horror, and first-person shooter elements. The game is based on the novel Metro 2033 by Russian author Dmitry Glukhovsky. It was developed by 4A Games in Ukraine and released in March 2010 for Microsoft Windows. Metro 2033 uses the 4A game engine, developed by 4A Games. The 4A Engine supports DirectX-9, 10, and 11, along with NVIDIA PhysX and GeForce 3D Vision.

The 4A engine is multi-threaded in such that only PhysX had a dedicated thread, and uses a task-model without any pre-conditioning or pre/post-synchronizing, allowing tasks to be done in parallel. The 4A game engine can utilize a deferred shading pipeline, and uses tessellation for greater performance, and also has HDR (complete with blue shift), real-time reflections, color correction, film grain and noise, and the engine also supports multi-core rendering.

Metro 2033 featured superior volumetric fog, double PhysX precision, object blur, sub-surface scattering for skin shaders, parallax mapping on all surfaces and greater geometric detail with a less aggressive LODs. Using PhysX, the engine uses many features such as destructible environments, and cloth and water simulations, and particles that can be fully affected by environmental factors.

NVIDIA has been diligently working to promote Metro 2033, and for good reason: it’s one of the most demanding PC video games we’ve ever tested. When their flagship GeForce GTX 480 struggles to produce 27 FPS with DirectX-11 anti-aliasing turned two to its lowest setting, you know that only the strongest graphics processors will generate playable frame rates. All of our tests enable Advanced Depth of Field and Tessellation effects, but disable advanced PhysX options.

  • Metro 2033
    • Settings: Very-High Quality, 4x AA, 16x AF, Tessellation, PhysX Disabled – 120s Fraps (Chase Scene)

HIS_R9_290_Results_Metro_2033

Metro 2033 Benchmark Results

Graphics Card HIS R9 270X HIS R9 280
GeForce GTX770 HIS R9 280X HIS R9 290
GPU Cores 1280 1792 1536 2048 2560
Core Clock (MHz) 1050 953 1046 1000 967
Shader Clock (MHz) 1140 Boost N/A 1085 Boost 1050 Boost N/A
Memory Clock (MHz) 1400 1250 1752 1500 1250
Memory Amount 2048MB GDDR5 3072MB GDDR5 2048MB GDDR5 3072MB GDDR5 4096MB GDDR5
Memory Interface 256-bit 384-bit 256-bit 384-bit 512-bit


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3 comments

  1. Athlonite

    Which fans are they using on this cards cooler if the fans are made by Zunshan I wouldn’t touch it with a 2000mtr barge pole

    2 from 2 HIS graphics cards both with ZunShan fans had the fans fail within the first 12 months of ownership 1st fan failed at 9 months 2nd fan failed at 7 months, both became very noisy as if the bearing were dry neither could be re-lubed as neither fan could be taken apart to do so without breaking the housing making the fan useless

    1. Steven Iglesias-Hearst

      Hi Athlonite.

      This model isn’t using those ZunShan fans that you were referring to. Instead they are using FirstDO 12V DC Brushless 0.35AMP (model# fd7010h12d) fans.

      Hope this helps,

      Steve.

  2. iFLAME

    I like the way you’ve included R9 270x and 280 – gives pretty clear idea of how things start to scale with those extra stream processors. Pitting everything against a GTX Titan/R9 295 (like what some other sites are doing) sometimes yields only confusion. Fine review, Keep them coming :)

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