The Tomb Raider game includes a benchmark in it that highlights the TressFX features used in the game. TressFX is specifically a hair quality physics feature that aids in realistic looking hair in games. Each strand of hair is given dozens of connections in a chain-like fashion. Each strand can be affected by gravity, wind, and head movements. The hair is also given collision, so that the overlapping hairs don’t merge together and they don’t penetrate solid surfaces like the character’s head.
Bioshock Infinite, by Irrational Games, was one of the most highly anticipated games of its time. According the vast majority of reviews on the game, it didn’t disappoint. Having played it, I can tell you that the story line grabs you and doesn’t let go. The moral and ethical quandries and twisting plot will keep you in front of your screen for hours on end. The graphics are nothing to shake a stick at either. That being said, Bioshock Infinite was built on the aging (although still widely used) Unreal Engine 3. That same engine has been in use since DX9 and was designed to take full advantage of shader hardware. In Bioshock Infinite, of course, the engine uses DX11 features to make the graphics that much more realistic.