3DMark11 is Futuremark’s latest iteration of the video card software benchmark suite, building on the features of 3DMark Vantage and 3DMark 06 as well as earlier version. It’s optimized and intended for testing DirectX-11 capable hardware running under Windows Vista or Windows 7.
- “Extreme” settings, 1920×1080 resolution
Those are the Benchmark Scores, but as part of the testing, 3DMark 11 goes through four different graphics tests. The first two are shown in the chart below.
Tests 3 and 4 are shown in the chart below.
ComputeMark is actually a relatively old benchmarking tool, but it really stresses out even the highest-end GPUs. ComputeMark 2.1 is a Compute Shader benchmark and a GPU burner. It measures the compute power of the GPU by putting it through a serious of rigorous tests. Those tests include Fluid 3DTex, Fluid 2DTexArr, Mandel Vector, Mandel Scalar, and QJuliaRayTrace.
Unigine Heaven 4.0
The Unigine Heaven 3.0 benchmark is a free publicly available tool that grants the power to unleash the graphics capabilities in DirectX-11 for Windows 7 or updated Vista Operating Systems. It reveals the enchanting magic of floating islands with a tiny village hidden in the cloudy skies. With the interactive mode, emerging experience of exploring the intricate world is within reach. Through its advanced renderer, Unigine is one of the first to set precedence in showcasing the art assets with tessellation, bringing compelling visual finesse, utilizing the technology to the full extend and exhibiting the possibilities of enriching 3D gaming.
The distinguishing feature in the Unigine Heaven benchmark is a hardware tessellation that is a scalable technology aimed for automatic subdivision of polygons into smaller and finer pieces, so that developers can gain a more detailed look of their games almost free of charge in terms of performance. Thanks to this procedure, the elaboration of the rendered image finally approaches the boundary of veridical visual perception: the virtual reality transcends conjured by your hand. The Heaven benchmark excels at providing the following key features:
- Native support of OpenGL, DirectX 9, DirectX-10 and DirectX-11
- Comprehensive use of tessellation technology
- Advanced SSAO (screen-space ambient occlusion)
- Volumetric cumulonimbus clouds generated by a physically accurate algorithm
- Dynamic simulation of changing environment with high physical fidelity
- Interactive experience with fly/walk-through modes
- ATI Eyefinity support
- Unigine Heaven 3.0
- High Shaders, Extreme tessellation,8xAA, 4xAF
Up next are the gaming benchmarks.